Post by BG on Jul 17, 2006 16:49:37 GMT -5
Publisher: Capcom Entertainment
Developer: Capcom Entertainment
ESRB: T
# of Players: 1-2
Category: Action
Media: Release Date
N Amer: 08/02/2006
Intl: 08/02/2006
Street Fighter II Hyper Fighting Description
Xbox Live® Arcade, Street Fighter® II' Hyper Fighting will have several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of Xbox 360TM video game and entertainment system from Microsoft and the console's powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called "Quarter Match", which introduces a new way of relivingthe exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live® online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels
Street Fighter II Hyper Fighting Features
Online game modes
"Quarter Match" – entirely new mode specifically created for Xbox Live Arcade
This spectator-based system is a tribute to the title's arcade roots, allowing online competitors to use a "virtual quarter" to "buy into" heated two player matches
Quarters" are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game
Recapturing the spirit of swarming crowds at arcades, onlookers can watch the current brawl in a game lobby as they wait to battle the victor
Voice chat support allows players to discuss the battleand even trash talk the current fighters
Competitors can highlight each other's "quarters" to check out their gamer tag data or add them as friends
Before entering the game lobby, users can choose either the competitive or casual option which determines whether stats are tracked or not
Developer: Capcom Entertainment
ESRB: T
# of Players: 1-2
Category: Action
Media: Release Date
N Amer: 08/02/2006
Intl: 08/02/2006
Street Fighter II Hyper Fighting Description
Xbox Live® Arcade, Street Fighter® II' Hyper Fighting will have several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of Xbox 360TM video game and entertainment system from Microsoft and the console's powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called "Quarter Match", which introduces a new way of relivingthe exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live® online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels
Street Fighter II Hyper Fighting Features
Online game modes
"Quarter Match" – entirely new mode specifically created for Xbox Live Arcade
This spectator-based system is a tribute to the title's arcade roots, allowing online competitors to use a "virtual quarter" to "buy into" heated two player matches
Quarters" are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game
Recapturing the spirit of swarming crowds at arcades, onlookers can watch the current brawl in a game lobby as they wait to battle the victor
Voice chat support allows players to discuss the battleand even trash talk the current fighters
Competitors can highlight each other's "quarters" to check out their gamer tag data or add them as friends
Before entering the game lobby, users can choose either the competitive or casual option which determines whether stats are tracked or not